After School
About
The Program Room is dedicated to students coming from school during this time.
The Program Room is dedicated to students coming from school during this time.
Less searching. Better weekends.
A thoughtful list, delivered every week. Free, local, and personalized to you.
About a minute. No payment required.
Choose ages, interests, and nearby cities.
Fifteen event picks for you.
Browse the complete local catalog anytime.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
Local produce, eggs, honey, and flowers from within 100 miles sold at Crossroads Farmers Market, with SNAP/WIC matching, live music, lunch items, and community resources, for all ages.
Poetry Book Club with Sidney (People’s Book, Takoma Park) — reading diverse poetry collections, no need to finish the book, host guides discussion.
Songs and games en español with Señora Geiza in the library program room, supported by Friends of the library, for ages 0–5 and grownups.
Irish step dance basics, group routines and percussive rhythm exercises taught by Kate Spanos at the School of Musical Traditions, for ages 3–13.
Songs, rhymes, a story, and bubbles fill the Library Program Room each Tuesday for kids 0‑5 and grownups.
Doodle, sketch, and watch comics projected on the big screen in the Library Program Room, hosted by librarian/artist Dave Burbank, all ages.
Mask and Costume Making (Takoma Park Maryland Library, Library Program Room) — Create Halloween masks and costumes; program room also hosts school students during the session; all ages.
Lecture by Nathan Hensley on Anthony Trollope’s *The Way We Live Now* followed by group discussions in the library’s Program Room, ages 13 and up.
Design Challenge at Davis Library lets participants build a structure from a supplied bag and display it for voting, for ages 11–17.
Inventors workshop at the American History Museum’s Spark!Lab invites ages 6–12 to create, collaborate, test, and experiment using STEM, art, and history.
LEGO Club in the Children's room offers creativity and building amazing LEGO creations, ages 5–12.
Paper pumpkins and jack‑o‑lanterns crafted in the Library Program Room, with school students present, for ages 3–18.